Chapter 213 Game Experience, It's Going to Be a Hit!
Chapter 213 Game Experience, It's Going to Be a Hit!
Lu Ran sat in his study, turned on his computer, and began filtering.
With hundreds of games laid out in front of him, he crammed them all in without batting an eye. That's not what you call quality games; it's a garbage dump.
There are many classic games in this collection, but some are just filler.
What Lu Ran had to do was pick out the ones he thought were pretty good, and then choose thirty of them as the games for this counterattack.
The thirty games he selected were all mini-games with "hooks" that made you want to play another round after playing one.
After two hours of screening, the list is ready.
[Gold Miner], [Fire and Ice Forest], [Rolling Sky], [Super Mario Flash], [Tank Battle], [Double Dragon Online], [King of Fighters Wing], [Bleach VS Naruto], [Flash Fighter], [Bubble Fighter Q Version], [Cars], [Mole's World Mini Version], [Sailor Moon Arena], [Slingshot Bird], [Fruit Ninja], [Fruit Ninja Gaiden], [Snake Evolution], [Tetris Endless Version], [Minesweeper Elite Version], [Chess Online Version], [Gomoku Ladder Version], [Dou Dizhu Online Version], [Mahjong Four-Player Room], [Fishing Master], [Cooking Mini-Games Collection], [Dress Up Girl], [Parking Simulator], [Spot the Difference Elite Version], [Push Box Endless Level], [Memory Flip Professional Version].
Lu Ran glanced at the list and nodded in satisfaction.
It has a wide range of content – including fighting games, racing games, puzzle games, casual games, online games, and offline games.
Men, women, young and old, all caught in one net.
Weibo created a game compilation, so Lu Ran decided to show them what a real compilation looks like.
At the same time, such a wide coverage also helps him to collect customer preferences and find out which games are more popular. This will allow him to prioritize the development of his subsequent large-scale games and avoid many detours.
He organized the document and sent it to Zhou Mingzhe: "Integrate this list into the TUTU Game Center. I'll go there tomorrow to meet in person."
Zhou Mingzhe replied instantly: 【So many? When did you write them?】
Lu Ran: [I wrote it a long time ago and have been waiting for the right opportunity.]
Zhou Mingzhe was silent for a few seconds: [Just how much are you hiding?]
Lu Ran: [There are plenty of those, go learn them.]
...
The next morning, Lu Ran threw all the packaged game data at Zhou Mingzhe.
Zhou Mingzhe stared at the folder for a full three minutes, then looked up in disbelief: "The code for these games is complete?"
"Yes, we even have test cases. We can deploy it directly." Lu Ran sipped his coffee, looking as relaxed as a boss. "Just pretend I stayed up all night to work on this."
Zhou Mingzhe: "...Alright then."
Zhou Mingzhe originally thought it was a concept version that needed further optimization before it could be used, but he didn't expect it to be so complete.
The rest is simple; you just need to add the game.
The entire technical department of Tutu Technology immediately sprang into action, integrating thirty games into the framework of the TUTU platform and setting up the friend system, leaderboard, and points redemption interface.
Unlike the online multiplayer mode of the game "Seven Heroes of the Jianghu", these mini-games don't have to worry about latency.
This task wasn't particularly difficult, but it wasn't exactly easy either. Fortunately, the game's code itself was of extremely high quality, and the interface integration went very smoothly.
Fortunately, Zhou Mingzhe listened to Lu Ran's advice and rented a large server.
Although it was already embedded, Lu Ran felt it would be better to test it, so he had all the company employees test it themselves.
Lu Ran gave them a half-day off, a paid break to play games, play every game they could, and finally write down their thoughts and submit them.
As a result, this play led to an accident.
The bespectacled male intern in the technical department has been glued to his phone ever since he got his hands on "Gold Miner".
The rules of this game are extremely simple: control an old miner, use your claw to hook gold nuggets, gems, and piglets, pull them up to exchange for money, and complete the target amount within a specified time.
It sounds boring, but once you start playing it, you can't stop.
"I hooked a big piece of gold!! Look!" The bespectacled man excitedly slammed his hand on the table, but his colleague next to him, because of the loud noise, shook his hand and hooked a key gem into a stone.
"You've ruined my life!!"
"What's it to me? Why are you yelling so loudly!"
Lu Ran stood to the side, watching the two almost fight over a small game, and happily took a step back.
In another corner, two girls were playing Fire and Ice Forest together.
This game is a two-player cooperative game—one controls the blue ice man and the other controls the red fire man. The two characters have completely opposite strengths and weaknesses against each other, and they must cooperate to complete the game.
Lu Ran remembered that when his family first bought a computer in his previous life, his parents asked him to stay home and take care of his younger sister, so he often played this game with his younger sister who was in elementary school.
And it's the kind of game where you can play for hours on end.
Although he used to dislike taking his sister out, playing games was a different story.
"You go to the left!"
"I'm walking on the left! You're blocking my way!"
"Then jump forward!"
"I jumped and you didn't open the door!!"
Then both of them fell into the pit at the same time, and it was Game Over.
Girl A said somewhat angrily, "This game is too tedious."
Girl B has already pressed restart: "Let's play another round."
Lu Ran took a few more steps to the side and found that a group of people had gathered around Zhou Mingzhe's workstation.
Zhou Mingzhe is playing "Rolling Sky".
The game's mechanics are insane: a ball rolls along a rotating track, and the player must control its direction to prevent it from falling off. The track gets faster and faster, and the angles become increasingly tricky.
Zhou Mingzhe's expression was serious. He pushed up his glasses and tapped the keyboard with precise rhythm.
The ball rolled steadily on the screen, navigating a difficult bend, then another, and then—
fall.
Game over.
Zhou Mingzhe lowered his hand, remained silent for three seconds, and then pushed up his glasses.
"This game," he said slowly, "has a problem."
The person next to him asked, "What's wrong?"
"It's too difficult. Give it to the administrator so I can lower the difficulty level." Zhou Mingzhe clicked to start over again.
Everyone: ...
Lu Ran: I never expected you to be like this, Zhou Mingzhe.
Lu Ran stood outside the crowd, watching this scene, and couldn't help but laugh out loud.
That's right, all of that is correct.
The essence of a mini-game doesn't require a complicated storyline or exquisite graphics; it simply needs to draw players in and make them unable to put it down.
The Gold Miner's "Almost caught every time." The Ice and Fire Man's "After passing one level, I still want to pass the next." The Rolling Sky's "I refuse to believe I can't get through this."
The psychological hooks behind these games are the core reason why 4399 became so popular.
AWB